
Embers of War
AI
Some of the visual, audio and text content in this game was created with the assistance of generative AI tools during development, then selected, edited and integrated by the developer. All such assets were produced under paid subscriptions to the respective services. The game does not use AI at runtime.
Art: Event illustrations, story cutscene stills, UI backgrounds and store artwork were generated with Google Gemini image models, then hand-selected, colour-graded, cropped, composited and retouched by the developer. In-game UI layout, unit silhouettes and all interface design are hand-authored.
Music: Background music was generated with Suno, then loudness-normalised, trimmed and loop-edited by the developer.
Sound effects: Generated with ElevenLabs, then trimmed, gain-adjusted and selected from variants by the developer.
Video: Story cutscene footage was generated with Kling AI, then edited, re-timed and subtitled by the developer.
Text: Portions of the in-game text — battlefield unit lines, story dialogue, mercenary backstories and trait descriptions — were drafted with the assistance of an AI writing assistant, then selected, rewritten, cut and approved by the developer. The setting, historical research, characters and all final wording are the developer's.
Code and game design: written by the developer. AI coding assistants were used as development tools only and produce no player-facing content.

Historical low for Steam:
Official
4,40€
12 days ago on Steam
The Tang is gone and you run a mercenary company that fights for whoever pays. Real-time-with-pause tactics on a sixteen-lane field. Spears hold, cavalry charges, crossbows go through armour, and when the enemy breaks you hire the rest. Every man has a name and a temper. When he dies he stays dead.
Developed by
Published by
Release Date

Categories and Accessibility
The categories have been assigned by the developers on Steam
Tags





