
KERF: Sawmill Tycoon
AI
Kerf - Sawmill Tycoon was made almost entirely with AI tools. The developer directed the work, chose what went into the game and approved every result, but did not model, rig or write code by hand. What that means for the content that ships in the game:
- Code: written by an AI coding assistant.
- Characters: generated by an AI 3D tool from AI-generated reference images, then rigged and set up in the game by the AI assistant.
- Other 3D models: some came from an AI 3D tool - a vehicle and environment props such as rocks, mountains and bushes. The rest, including the valley, the buildings, the machines and the trees, were built in 3D software by the AI assistant writing scripts.
- Animation: all character animation was generated with an AI motion tool.
- Music: all of the in-game music was generated with an AI music tool.
- Sound: some sound effects were generated with an AI sound tool; the rest were sourced from sound libraries by the developer.
- Text: the in-game text was written with AI assistance, and the translations from English and Polish into the other 13 supported languages were made with AI.
Everything was reviewed and approved by the developer before release.
No content is generated by AI while the game is running. The Twitch integration only displays messages typed by real viewers.
Percentage and number of reviews on Steam

Historical low for Steam:
7,09€
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Fell trees with your own hands, saw logs into planks, chop firewood, craft furniture and sell it all to your customers. A first-person sawmill tycoon where you do the work yourself: take on commissions, hire a crew, replant the forest and grow a humble yard into a timber empire.
Developed by
MGDB Studio
Published by
MGDB Studio
Release Date

Categories and Accessibility
The categories have been assigned by the developers on Steam
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